The game world is of a non-standard construction as shown by the following diagrams:
The concept is of a spiral staircase around a cone. The steps get progressively smaller in surface area as you rise up the staircase. Each step is 60 miles thick with a 10 mile overlap with the step above so the cliff wall is 50 miles from ground to top and the 15-step diagram is 750 miles high. This should give you an idea of the surface area of each step. There are numerous creation myths for the staircase, most of which will be step-specific.
There are no magnetic directions – instead you have:
- Downward (down the staircase), a drop of 50 miles to the next land
- Upward, a 50 mile cliff that reaches up to the next land
- Outward is a drop to oblivion, as far as anyone knows
- Inward is a colossal wall extended up for hundreds and hundreds of miles.
The earth is under your feet but the elements of air, water and fire are provided from above. Every day the sun traverses the steps from top to bottom, bringing with it rainfall and winds. There are no celestial bodies so night time is dark except for man-made sources of illumination. Additionally, there are no seasons and no concept of years in the cyclic sense. Plants grow all the time except when there are fluctuations in the amount of elements available. It is possible for there to be colder, drier or calmer periods (for unknown reasons) which will affect those that live on the surface.
The sun’s altitude is midway between the ground and the bottom of the step that is above it). The sun passes down the middle of step. Sunlight is direct and indirect. Direct sunlight is from the sun itself when it is over a step; indirect sunlight is reflected from the sides of the central cone and the step bottom above. At the top level, rainfall occurs every sunrise. The water cascades and falls down the steps. At lower levels, the falling water becomes rivers and the rain becomes spread out to create a more random weather system. Clouds will form and drop rain at different times. Lower levels may encounter drought even though rain is regularly created higher up due to the way air moves around the steps.
The current adventure will be on the 13th step (with the much smaller 5th step directly above it). The climate will be similar to spring/summer in the North Scandinavian (sub-Polar) region. The step is around 500,000 square miles (1.25 million square km), the same size as South Africa or, coincidentally, SE+NO+FI+DK squashed together. Gravity is "down" - perpendicular to the top of each step, even when on the cone surface. Vast trade networks rise up and down the cliffs or through the air with Spelljammer vessels, wall climbing, staircases, ramps, parachutes, balloons, gliders, winged birds and dragons, magic carpets, tunnels, teleportation, baskets on winches, dwarven railways, gnomic clockwork engines, featherfalls, cloud castles, floating rocks and a host of other exotic methods.
Certain areas of steps are uninhabited due to the risk of objects falling from above:
- The bottom of the cliff where one step meets the next
- The land where the step meets the central cone
- The thin arc of land directly under the outward edge of the step above (where there is one)
See
Diagram 3 for an example. Objects range from household refuse, cattle and trees all the way up to badly located castles.
PlotDuring the night, the major town of Zumcan was devastated by an explosion. A large rock-strewn crater in the centre of the town marks where a few thousand people were killed. A wider area beyond that – buildings, trees, animals - was shredded by shards of glass, ranging in size from grains of sand to a few feet long. A further few thousand of those that survived the blast were killed by the shrapnel. The remainder can only talk about the ‘singing of angels’ after the thunder, with a lost look in their eyes.
The surviving local officials are at a loss to explain what happened as Zumcan is not in any of the danger areas where devastating rock falls could be expected. Although the town is (or was) in the shadow of a step high above, the empty lands are a number of miles outward, upward and inward.
Concern has been raised that there may be more destruction to come and the source needs to be found and neutralised. There has not been a shortage of relatives of the deceased volunteering to form an attack force to investigate. Unfortunately, the wealth of the realm is not that of some of the other steps so it has not been possible to rent a Spelljammer ship. Instead a prototype gnomic airless balloon has been loaned from the University.
The mission is simple:
• Find out what caused the destruction to happen
• Punish those responsible
• Ensure it doesn’t happen again
The reward? The dead will be able to sleep avenged. And fame. Lots of fame. And treasure. Bound to be lots of treasure.
CharactersThe bereaved characters can be of any class. The step is Frostburn territory so any content of that book can be used.
Level is 9th.
Stats are 15/14/13/12/10/8 + 2 pts.
Wealth is 30,000gp per character – the step is not as wealthy or magic-rich as others and so individual wealth is lower. To compensate for this, a number of items are on loan:
- Gloves of the Uldra Savant
- Ring of the White Wyrm
- Staff of Winter
Labels: Escona