The party were caught in a quandary over what to do. If they tried to run a few miles for the safety of the sand outside the mists would they die from the negative energy wearing them away? Should they wait within the clear area and hope that the mist would not return before sunrise? Or investigate the structure in the sky?
The adventurers were still arguing when a mechanical clunking could be heard in the distance for a few minutes. Setting off towards the source of the sound, the party found they were travelling under a roof without any walls. After a few hundred feet, a huge hole appeared above with a ring depression in the sand matching it below. The scout fired a sunrod up into the hole to illuminate a column rising up two hundred feet within the building floating above them. A 10 foot wide ridge could be seen all round the bottom of the hole. The cleric summoned a fiendish wasp to convoy the scout up to the ridge where he was able to attach a rope for others to come up on.
While the party were in transit, a quartet of shadowy harpies floating down to investigate the source of the flying sunrod. As the party was hidden from undead by invisibility cast by the cleric, the shadows could only see the wasp which they proceeded to drain the strength from. Just as the last spark of life disappeared from it, the wasp returned back to whence it was summoned from. Aggrieved at having no further prey, the undead moaned and howled their way back up the hole.
After the party felt the harpies were gone, they climbed up a staircase that led up from the ridge up round the inside wall of the building. In the distance they could see three other similar staircases, all spiralling upwards. At certain levels, doorways appeared on the staircases, and the adventurers stopped at the first one above them. The door was large with a vampire's face in the middle. Examination showed that the mouth of the creature was open and a cavity was open behind. Two holes could be seen in the top and one in the bottom. The monk put in his hand and immediately felt the stab of pain from fangs extracting blood which trickled down the hole in the bottom of the cavity. Nothing happened so other party members tried the same trick with no success. Faintly could be heard a whirring noise that repeatedly ended in a clunk - maybe the mechanism was broken.
The monk, having no success, moved on to a door further round which opened immediately blood was released. In the meantime, the ogre had, in frustration, started hammering away at the original door which, as well as making a hole, attracted the harpies back down again. The party was still protected by magical invisibility so the floating undead eventually retired again, being unable to sense the adventurers in any way.
The area through the doorway was huge. The sun rods illuminated the ceiling fifty feet above but not the curved wall eighty feet away. Scattered around the room was the discarded detritus of the vampire lord's army - regimental banners, weapons, equipment, empty crates, and so on. In the distant corners were staircases going up whilst roped off near one wall was a lever-controlled platform that (when tested) lowered into the basement.
The party descended and found the powerplant for the rotating stair mechanism - a quartet of fire giant skeletons operating a capstan. Without any commands, the undead stood motionless, unaware of the party covered by invisibility just feet away.
Ignoring the undead, the scout searched around for anything of interest. On one wall he soon found a hidden panel that the paladin soon confirmed was covered by a magical Fire Trap. The cleric was persuaded to Dispel the trap so the scout, raised up to the right level by the ogre, could safely open the panel. Behind the panel was an ornate coffin protected by a Wraith that surged out to sink its hands into the scout's chest. The paladin stepped forward and forced the undead spirit to retreat by channelling divine power.
With the guard gone, the coffin was pulled out and the contents examined. Inside was a layer of sand so maybe this was the resting place for a vampire. The coffin was then defiled before being returned to the hole in the wall.
Labels: Black Sands, Harpies