"Not MORE prisoners to interrogate..."
The party stabilised the unconscious escapees and took them to the 1st garrison, one on the flying carpet and the other over a shoulder. Getting tired with the usual negotiation to see someone, the scout flipped a platinum piece to the spinagon on the door to let them in.
There they again talked to the resident inquisitor who accepted the additions to his torture table although with reservations about the lack of evidence. Luckily, the pair had paperwork on them describing the parts still required for the statue. As the adventurers had neglected to search beforehand, they were not able to really see what the notes said before they were whisked away into the pain devil's clutches.
After confiscating the flying carpet, the devil instructed a human to issue each of the party with a medal declaring their efforts in the service and defence of the pit fiend. After that, the group was dismissed.
Although it was late at night, some rooms were found as the adventurers retired for the night. While the cleric was on watch, someone (or something) woke up the innkeeper and held a conversation that could not quite be overheard. In the morning, the roomkeeper denied any such conversation had taken place.
The warlock was the first awake in the morning and decided that he wanted to go for a walk. After he had stepped out into the street and strolled on a way, he noticed a small child dash out of the entrance of the building he had just left and run off down the alleys. Thinking little of it, he proceeded to one of the tented bars and filled a wineskin with cheap beer (although there were no alternatives to "cheap beer", the tent just having the one barrel). Having made his transaction, the warlock left the tent only to be confronted by a patrol of devils from garrison 2.
In front of the local populace, the warlock was stripped of clothing and his belongings searched "for contraband". The dim and decidedly malicious devils insisted in ripping apart his wineskin and clothing to see if they concealed any items before confiscating a magical amulet "to be investigated". Strangely the spinagon did not offer a receipt... After sufficient humiliation had been delivered, the patrol let the warlock on his way. The warlock quickly went shopping for new clothing and returned to the hotel. The roomkeeper still insisted that there had been no conversation and the warlock's encounter was mere coincidence.
Deciding to look for more evidence of the existence of the vampire lord, the party returned to the shop they had visited the previous night. The door was patched up and the back door locked. The scout went to a nearby alchemist, flashed his adventurer's credentials, and bought 5 flasks of combat strength acid. one of these quickly made short work of the lock on the back door.
The knight stood watch while the rest of the party investigated the building. Within moments an ogre-sized creature rose out of the courtyard's sand and attacked him. Calling for assistance, the knight backed away ready to try some skillfull attack. Unfortunately, by the time he was prepared, the rest of the party had laid enough telling blows to cause the monster to turn back into grains of sand and disappear into the wind...
Labels: Pit Fiend's realm




