Not more bloody bats
A Duergar engineer managed to activate the scorched construct and turn it from drilling duty to flesh smashing before falling herself at the hands of the monk.
The wizard managed to Suggest to one of the other engineers that it should attack his comrade, which it tried to but the other duergar was too quickly slain by the paladin and priest.
Blades slashed, blows were landed, heads were kicked about constructs deconstructed before finally the mining area was quiet and the healers could do more of their work, such as repairing an exhausted druid sent unconcious by his wounds and post-frenzy reduced stamina.
After a while, during which dead bodies were stripped (two magical suits of stone plate and two magic swords), a howling could be heard far above them, the distinctive sound of the druid's animal companion in distress.
The druid, monk and priest quickly set off up the ladder to assist the animal, not knowing what fate lay ahead for it. It had been too much to hope that leaving the poor beast high up on the fungus steps would be a safe thing to do.
Unfortunately the fireball had pushed a blast of warm air up the tunnel, full of the scent of spilt blood which was too much for the resident swarms of bats to resist. First feasting on the wolf, the swarm drank deeply from the climbers before being repelled by a divine blast of fear which caused the bats to retreat in terror. The druid soon found the blood-covered wolf and washed it clean whilst the evil priest cured its wounds.
Experience
3 zombies - 300 xp for the scout
1 Pulveriser, 4 Duergar engineers and 2 Duergar guards - 1,300 xp per character
1 Bat swarm - 150 xp each for monk, druid and priest
